As you scroll through the site, you can see an explanation of ShareTextures. ShareTextures has three categories: Atlases (natural materials that combine multiple textures into one), Textures, and ...
[3DJake] likes putting textures on 3D prints using things like patterned build plates and fuzzy skin. However, both of those techniques have limitations. The build plate only lets you texture the ...
Rendering has become the ultimate tool in the architect’s arsenal for communicating designs directly to clients. But with the seemingly infinite number of real-life material options that exist today, ...
dragon-shaped asset where scales, horns, and whiskers follow the underlying geometry rather than appearing as a flat overlay.
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. Texturing is one ...