Michael Bodekaer Jensen is both an EdTech innovator and a multi-disciplinary academic. He is a co-founder and CEO of Labster. After two disruptive years, many students resemble Ferris Bueller's bored ...
With technology having made successful inroads into education, there has been a splurge of innovations that are making teaching and learning easy. Be it interactive learning or teaching through ...
Is it possible for learning to be fun? Traditionally, fun and games are not associated with serious learning outcomes. However, this is changing in a big way. As more and more teachers face the ...
In the past decade, students have been inundated with more and more distractions. The internet provides an infinite amount of said distractions: YouTube, Instagram, and TikTok to name a few. While the ...
Gamification in E-learning is making online education more interesting, interactive, and engaging for better student performance. This approach to learning is significant in self-learning programs of ...
The world of education is changing at a rapid speed and teachers are always striving to protect pupils from falling asleep during lectures. Enter “gamification”, which incorporates game-like elements ...
Gamification and game-based learning have been popular for the last decade and will remain in trend in the future. The statistics show that the game-based learning market is expected to rise from $3.5 ...
Games, Einstein insisted, are the first method children use to explore higher-order thinking skills associated with creating, evaluating, analyzing, and applying new knowledge. Who doesn’t love ...
Gamification must not be misunderstood as a strategy for effortless learning. Nor is it appropriate for every learning situation To make their mark in today’s fast-paced digital society, ...
Editor’s note: Michael John (“MJ”) is responsible for all creative product development at GlassLab. An industry veteran who has designed commercial video games for close to twenty years, his design ...
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