While it’s been long established that watching violent scenes increases aggression levels, a new study in the medical journal Pediatrics suggests that profanity in the media may have a similar effect.
Science has confirmed what anyone who has ever sworn at a stuck jar lid already knows: yelling a well-timed expletive can ...
Standing in a crowded elevator recently, I was privy to a conversation going on between two college students in front of me. The young women were casually chatting about their day while repeatedly ...
The negatives of profanity outweigh the positives, according to James O'Connor, author of the book "Cuss Control." No matter if workers choose to use profanity as a form of venting or a casual form of ...
Your perspective on the use of profanity likely depends on the neighborhood where you grew up and the messages you received from your family of origin and other influential sources. Some people view ...
In the age of multiplayer games, it's almost impossible to play a game online and not encounter another player who shouts or send obscene messages. To combat this, oftentimes ruinous experience for ...
YouTube announced today that it’s relaxing the controversial profanity rules that it introduced toward the end of last year. The company says the new rules ended up creating a “stricter approach” than ...
Profanity, the use of offensive and rude words, is naturally a controversial topic. There is some debate about what profanity reveals about a person’s character, more specifically, whether it is a ...
It has been a long damn year. But you know what studies show may help ease your pain? Swearing. In this era of endless squabbling over what is or is not offensive, a corner of academia has been ...
Even authors with no qualms about using an obscenity here and there for emphasis have their limits. In 1965 Wallace Stegner, the novelist of the American West, criticized the tendency of many ...
A total of 223 middle school students completed surveys on their aggression, preferred media, time spent viewing media, perceived aggression in their favorite shows and games, beliefs about profanity ...